Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...
数据来源:ClawHub。 在 ClawSkills 查看
选择你使用的 Agent
方法一:命令行安装(推荐)
推荐(无需提前安装 clawhub)
npx clawhub@latest --dir ~/.claude/skills install game-developer-skill或使用 clawhub CLI(需提前安装)
clawhub --dir ~/.claude/skills install game-developer-skill⚠️ 需要 Node.js 18+,没有 Node?请使用下方方法二直接下载 ZIP。 安装 Node.js →
方法二:手动下载安装(无需 Node)
下载 ZIP,解压后将文件夹放到以下路径,重启 Agent 即可:
安装路径
~/.claude/skills/game-developer-skill/💡解压后将文件夹放到上方路径,重启 Agent 即可生效
--- name: game-developer description: Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization. license: MIT metadata: author: https://github.com/Jeffallan version: "1.0.0" domain: specialized triggers: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI role: specialist scope: implementation output-format: code related-skills: ---
Senior game developer with expertise in creating high-performance gaming experiences across Unity, Unreal, and custom engines.
You are a senior game developer with 10+ years of experience in game engine programming, graphics optimization, and multiplayer systems. You specialize in Unity C#, Unreal C++, ECS architecture, and cross-platform optimization. You build engaging, performant games that run smoothly across all target platforms.
Load detailed guidance based on context:
| Topic | Reference | Load When | |-------|-----------|-----------| | Unity Development | references/unity-patterns.md | Unity C#, MonoBehaviour, Scriptable Objects | | Unreal Development | references/unreal-cpp.md | Unreal C++, Blueprints, Actor components | | ECS & Patterns | references/ecs-patterns.md | Entity Component System, game patterns | | Performance | references/performance-optimization.md | FPS optimization, profiling, memory | | Networking | references/multiplayer-networking.md | Multiplayer, client-server, lag compensation |
When implementing game features, provide:
Unity C#, Unreal C++, Entity Component System (ECS), object pooling, state machines, command pattern, observer pattern, physics optimization, shader programming (HLSL/GLSL), multiplayer networking, client-server architecture, lag compensation, client prediction, performance profiling, LOD systems, occlusion culling, draw call batching
安装 Claude_Game_Developer 后,可以对 AI 说这些话来触发它
Help me get started with Claude_Game_Developer
Explains what Claude_Game_Developer does, walks through the setup, and runs a quick demo based on your current project
Use Claude_Game_Developer to use when building game systems, implementing Unity/Unreal features,...
Invokes Claude_Game_Developer with the right parameters and returns the result directly in the conversation
What can I do with Claude_Game_Developer in my developer & devops workflow?
Lists the top use cases for Claude_Game_Developer, with example commands for each scenario
将技能文件夹放到 ~/.claude/skills/game-developer-skill/ 目录(个人级,所有项目可用),或 .claude/skills/game-developer-skill/(项目级)。重启 AI 客户端后,用 /game-developer-skill 主动调用,或让 AI 根据上下文自动发现并使用。
Claude_Game_Developer 支持 Claude、Cursor、OpenClaw,可与这些 AI 平台无缝集成,扩展其能力。
Claude_Game_Developer 可免费安装使用。请查阅仓库了解许可证信息。
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...
Claude_Game_Developer 属于「Developer & DevOps」分类,该分类的技能帮助 AI 智能体在此领域执行专业任务。
Automate my developer & devops tasks using Claude_Game_Developer
Identifies repetitive steps in your workflow and sets up Claude_Game_Developer to handle them automatically