Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...
数据来源:ClawHub。 在 ClawSkills 查看
选择你使用的 Agent
方法一:命令行安装(推荐)
推荐(无需提前安装 clawhub)
npx clawhub@latest --dir ~/.claude/skills install openclaw-unreal-skill或使用 clawhub CLI(需提前安装)
clawhub --dir ~/.claude/skills install openclaw-unreal-skill⚠️ 需要 Node.js 18+,没有 Node?请使用下方方法二直接下载 ZIP。 安装 Node.js →
方法二:手动下载安装(无需 Node)
下载 ZIP,解压后将文件夹放到以下路径,重启 Agent 即可:
安装路径
~/.claude/skills/openclaw-unreal-skill/💡解压后将文件夹放到上方路径,重启 Agent 即可生效
version: 1.0.0
MCP skill for controlling Unreal Engine Editor via OpenClaw.
The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running.
The plugin runs an embedded HTTP server on port 27184. Use the included MCP bridge:
# Claude Code
claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js
# Cursor — add to .cursor/mcp.json
{"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}}
Both modes run simultaneously.
Window → OpenClaw Unreal Plugin — opens a dockable tab with:
level.getCurrent — current level namelevel.list — all levels in projectlevel.open — open level by namelevel.save — save current levelactor.find — find by name/classactor.getAll — list all actorsactor.create — create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Cameraactor.delete — delete by nameactor.getData — detailed actor infoactor.setProperty — set properties via UE reflection systemtransform.getPosition / transform.setPositiontransform.getRotation / transform.setRotationtransform.getScale / transform.setScale> Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. — not on bare Actor).
component.get — get component datacomponent.add — add component (not yet implemented)component.remove — remove component (not yet implemented)editor.play — start PIE (uses RequestPlaySession)editor.stop — stop PIEeditor.pause / editor.resume — pause/resume PIEeditor.getState — current editor statedebug.hierarchy — actor hierarchy treedebug.screenshot — capture editor viewportdebug.log — write to output loginput.simulateKey — simulate key pressinput.simulateMouse — simulate mouseinput.simulateAxis — simulate axisasset.list — list assets at pathasset.import — import asset (not yet implemented)console.execute — run console commandconsole.getLogs — read project log file; params: count (number of lines), filter (text filter)blueprint.list — list blueprintsblueprint.open — open blueprint (not yet implemented)Clear the build cache and restart the editor:
rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate
openclaw gateway status安装 Unreal Skill 后,可以对 AI 说这些话来触发它
Help me get started with Unreal Skill
Explains what Unreal Skill does, walks through the setup, and runs a quick demo based on your current project
Use Unreal Skill to control and automate Unreal Editor tasks via OpenClaw AI using HTTP...
Invokes Unreal Skill with the right parameters and returns the result directly in the conversation
What can I do with Unreal Skill in my developer & devops workflow?
Lists the top use cases for Unreal Skill, with example commands for each scenario
将技能文件夹放到 ~/.claude/skills/openclaw-unreal-skill/ 目录(个人级,所有项目可用),或 .claude/skills/openclaw-unreal-skill/(项目级)。重启 AI 客户端后,用 /openclaw-unreal-skill 主动调用,或让 AI 根据上下文自动发现并使用。
Unreal Skill 支持 Claude、Cursor、OpenClaw,可与这些 AI 平台无缝集成,扩展其能力。
Unreal Skill 可免费安装使用。请查阅仓库了解许可证信息。
Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...
Unreal Skill 属于「Developer & DevOps」分类,该分类的技能帮助 AI 智能体在此领域执行专业任务。
Automate my developer & devops tasks using Unreal Skill
Identifies repetitive steps in your workflow and sets up Unreal Skill to handle them automatically